Anyone use or play this software? I used to many years back but lost the motivation, but I'm now making a small game (about 8 levels) for Mechamind to play! After I got that finished I prob will rarely use it again, since all my good ideas are being put into this one!
I've renamed the subject to use the full name. Content is otherwise unchanged.
Last Edit: Jul 5, 2015 10:15:27 GMT -8 by mechamind
This section is actually about expressing your opinion on games. Additionally, I plan to avoid overlap with Mario collab forums in general while still promoting those forums, although if Mario fan gamers enjoy at least one other game (including official Nintendo titles!), they're free to talk about it on this board.
But since a section on Super Mario Bros. X has now been started, I guess I'll express a background of my own.
I found out about SMBX in 2009 with The Princess Cliché. I first hopped over to SMBX from Super Mario World in early 2010, and I would jump back and forth between both of them. I still watch SMW videos to this day, though I don't play them as often because I haven't shaken off my addiction to save states yet.
I knew that since SMBX was not limited to a 4 MB ROM file, there were plenty of opportunities here, and I really liked the addition of several new elements including new Yoshi colors. Some of the sprite spam that I've seen was hilarious, but it also encouraged me because of how much it can really handle. Please don't kill me for the next thing I say, but since SMBX does not allow mid-level save stating and thus requires you to fairly play the level from beginning to end, this brought my hopes up. This was in part because I was motivated to LP because of Raocow pushing himself towards savestateless runs.
I have a mixed opinion on the automatic save system in SMBX. While you don't have to worry after completing a level, an episode with a broken path could leave you stuck. I back up my save files much more often because of this. Another note, one thing that SMW still has going for it is hit detection/boxes, and there are a few runtime errors that would never have occurred in SMW.
At least the few problems I have with SMBX are being addressed in new engines.
Last Edit: Jul 5, 2015 10:17:39 GMT -8 by mechamind
I agree SMBX has good and bad points, I mean to a person who never used SMBx's level editor before and just opened it up, it looks really advanced and expansive but if your someone like me who has learned pretty much everything there is to know about making Mario projects (even dabbled around in "Metroidvania" esque styles, very very hard to do) you will realise it is very basic. (No world-wide events, limited to only changing the graphics on sprites, blocks etc and nothing else meaning their essentially the same sprite but recoloured, only one checkpoint per level, RPG styled projects near impossible and "shops" that sell items for coins are impossible to make just to name a few..)
But it's still the most advanced fan made level editor (Im not counting ROM hacking tools) out there, compared to Super Mario Flash 1 and 2, super mario 63 and this other downloadable mario fan game editor (can't remember the name) it's still miles better than them put together and if your a really good designer bursting with creativity (I'm not) you really can make a fantastic level with gimmicks that rival that of ROM hacks or even offical Nintento levels.
mechamind, do you or did you ever make your own project or levels?
Last Edit: Jul 5, 2015 14:47:37 GMT -8 by mechamind: Tag "admin", not "mechamind".
I was into SMW hacking very early on, but I wasn't able to keep up with the times.
Ye, same here. I first found smwc in 2009 but I was afraid that some police force would track me down and arrest me if I made an account! (silly naive 12 year old me : but after I read up on it and relised that WOULDN'T happen! I made an account and made a really shit hack afterwards I lost total interest